Hoi4 best infantry template - Best Division Templates in HOI4.

 
However, Companies can be mixed in freely. . Hoi4 best infantry template

By armor means ajything but heavy tank is the best, and mobile infantry could in theory even be cavalry but mechanized gives best result. The typical good combat widths are 9/1, 9/3, and 9/4 (infantry/artillery). 14/4 is 40 width. Will hold the line very well. And on many lines vs the AI, even default 9/0 divisions with support arty can get 2:1 or 3:1 width advantage and break through with low casualties. You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. If you are uk france and fight germany than maybe antitank or soviets and fight germany. Forts obviously can help but I am looking only for tips and tricks for army design templates. Without tanks, its armor will get pierced by. If you're going right-right and using an infantry strat use these For pushing: 9 inf + 4 arty, support arty, rockets, AA, and your pick of AT, hospitals, and engineers. You want to pick on type (medium or heavy, usually). Spamming inf on every slot except for potentially 1 AT and 1 AA with Mass assault (Aka roach Russia) has always been a very solid build although you rely on allies for the win typically. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. 7 inf and 2 arty. Offensive templates want to stack lots of soft attack because you want soft attack to exceed enemy defense. As a minor, use heavy tanks with cavalry as a poor man's breakthrough division. These are a defensive division like any infantry based template, and you should avoid attacking with them. 86 ratings Effective Infantry Template (A Guide) By originalwebcam An effective Combat Infantry division template for NO STEP BACK. 6-4 or 5-2-2 or 4-3-2 light tanks. Armored cars are meant to be used for policing and recon companies. First, you'd need to research Light Tank 3 in order to convert Light Tank 2, which has a huge opportunity cost in terms of research. Also, add support comanies. Swap all their car and motorized supports out for cav ones. 17-1-3 if you have more infantry equipment, 14-3-3 if you have more arty. It doesn't leave much wiggle room, though. If you want offense 14/4 is (14 infantry 4 artillery) is the best way to go. Regardless Planes is what you should focus on with the U. 10 infantry. Simply add 7 infantry and 2 artillery to your infantry template. This means, use the template, but change things out as the situation accords for it. If you do plan on making large offensive moves with them though, do not neglect your airforce. attack across a plains tile. A lot of majors start with an 18w infantry division and minors start with a 12w infantry division, and I mostly just end up tacking support companies onto them until they looks presentable. 7-2 are still bad at attack even if better at it than 10-0 and can't push out defending 10-0 or 7-2 without other advantage (like tech, air, outnumbering). Medium tank template. 40w infantry: 17/2 or 14/4 (inf/art), I use these as breakthrough units when I don't have the industry to support a reasonable number of tanks. Just run 20w infantry with support equipment and support AA (and support artillery if you want) to hold your line. Don’t stack your paratroopers up on one tile, attack several connecting tiles. 384K Members. Works best if you get multiple bonuses (for example, generic focus tree can get 2x50% and -100% ahead-of-time on infantry weapons) so you can run around with 1939 weapons in 1936. With mass assault you can do something like 15/5/1, have more infantry, more artillery, and an extra AT/AA battalion. While there is no clear best division template in HOI4, as each one suits a different purpose, we’ll go through some with a quick analysis. Also, tip to be much more effective in war: just snake along enemy railroads/roads, untill you reach their supply hubs, while the rest of the army is just on a generic attack plan, rince, repeat untill the enemy is dead. 25 width Light Infantry. 3 piercing. Go to hoi4 r/hoi4. The foundation of any army. WHY This Division Is The NEW META - HOI4 Infantry Division GuideMain Channel https://www. That is its primary niche. sub_units = { infantry = { sprite = infantry map_icon_category = infantry priority = 600 ai_priority = 200 active = no type = { infantry } group. Even pre LaR, 14/4 was not a good offensive template. Make the defenders 10-0 engineer infantry and the attackers 10-0 engineers and 7-2 engineers. If you do this, pure inf divisions are best. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). gg/AgB48fCacrTwitch: https://www. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. Light tank. It can also be used defensively, especially on ports, but only. The 3 infantry regiments (9 battalions total) in the historical division had around 9000 personnel, including the regimental and battalion level HQ staff. I would recommend YouTuber Bitt3rSteel for template and other beginner guides. I know template talk has been beaten to death, but I pretty much only play the Cold War mod now and am curious as to how one would integrate the new technologies. Garrison - 2w cav / Full cavalery div with MP / 2w Light tank. (should be either yellow or blue striped to make it clear). Guide to Division Templates Basic Universal Templates. That's for Mobile Warfare, for Superior Firepower I would suggest 13/7 tanks since org of 15/5 without MW buffs will kinda suck. You could even go up to 60 wide with a 15/10, and use them in pairs. Mountaineers, like all infantry, are two width. Max Speed: 8. if you want to put your resources effectively, put them in to fighter production instead. 5) Assign the division to a commander. Medium tank template. Here is my take; paratroopers are good now in no step back, you just need to plan your assaults. pushing the line infantry, 9 inf with 3-4 arty battalions. That's going to befuddle the AI enough to roll over them. Combat Width after NSB is a lot of "It depends". 42-Width Modern Tank: Ultimate Late-Game Powerhouse. My strategy is limit the army and make it up with airpower, Aerodrome of Democracy and all. I haven't played ALL the countries in HOI4, but after a while, you learn the ropes, and they all sort of work in a similar way. I noticed that the best thing I could do is break entrenched units with special forces and then push with tanks or IFVs. This is a very versatile strategy that gives the maximum amount of. Lucky Boop. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. 1: Basic 20 width "10/0" infantry. TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. High-output and low-cost. Using this template is ideal for players who like using fast divisions. (Currently 9 Infantry, 2 Line Artillery and 1 Line AA because Italy gets a major discount on all types of art). You should have this template behind the frontline. The reasons 14/4 exists is because 40 wide pure infantry is already too defensively concentrated, you can trade width for artillery to get attacks. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. Support Companies: Engineers, Artillery, Anti-Air, Signal. For instance, with Russia you start with dozens of armoured divisions with every battalion in the template filled up. Military Police Template. 7/2's and 14/4's are still viable in my eyes. Infantry Templates. Breakthrough: 6. That's going to befuddle the AI enough to roll over them. There's a tooltip in-game that's kinda hidden, with all the details. vindicator117 • 5 yr. If you have an existing division template that only has infantry, if you want to add artillery now you have to click the + at the top of the next empty column and pick Infantry Support Battalion, which should show artillery and anti-air choices. My current timer sits at almost 11k hours. Optimal division templates for Nationalist spain? I'm trying to do a game with Spain, and i'm looking to utilize the manpower that you can obtain from the fascist trees, what are the optimal setups for this? I'm looking to utilize armor, infantry, and artillery primarily. units, they "requisitioned" Japanese-made bicycles. There are situations where attaching maintenance to infantry can be useful like when you’re a small country fighting on a small front. **my preference is for panzer devision with 4 tanks, 3 motorised and 2 spmart. The AI in millennium dawn is terrible for divisions. They don't work well as frontline battallions. Therefore; my smallest division will have 10 width. 13-4-1 inf-art-heavy tank is the best. Meanwhile, 20width armored divisions are what you should be striving to get for offense (8 light or medium tanks, 2 motorized). Now consider a similarly situated 14-4 with 211 attacks. I disagree with 40-width pure infantry. You could use regular infantry for port defense as well. I alternate between those two, recruiting. For attacking use 10 width light armor with 2 light tanks and 3 cavalry (later upgrade to motorized). Tanks are generally best used at 40W, to reduce losses and concentrate stats. In general, larger divisions take more penalties, however the penalties. The foundation of any army. Ideally don't, but if you really need to, make your offensive templates as wide as the jungle reinforcement width or half of it (42 or 21), give them logistics and flame tank companies, as well as what you usually run. 6 supply per battalion, while infantry and mountaineers 0. It's nearly 6 years into HoI4, but we still need to talk about armies, divisions, templates, and the AI's use of them. Last game I played, Germany built 186 of these by Barbarossa. Go into the division template designer, and click on 'Add infantry battalion'. com/davefeedbackgamingDiscord! http://www. Panzer Division template layout. 7/2 is for chumps. Also expensive to build/maintain if you plan to built a lot of those. 7/2, If you can't cover your front lines with 14/4. The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. (Supp : log, art,recce,eng,maint) That's what I use. Which is to make breakthroughs at specific points, then join up to make encirclements. Typically, motorized/mechanized and armour is better for attacking, but I generally use a large 15Inf/4Art with support companies. (I chose ~50 armor based on a few AT infantry templates I made). This video is a clip from my stream where I discussed the strengths of infantry divisions, light tank support companies in combination with CAS in the curren. Normal recon, engineers, arty, logistics and signal companies. Even if you use infantry and CAS to push in barbarossa, you'll still should be sitting around 6 months of a year due to the winter debuffs. All the people sitting on Rocket Artillery don't realize how ridiculously cost-effective it is for Infantry divisions: but ONLY the non-motorized version. Each combat regiment is composed of up to 5 battalions. Each support company weighs 0. Against other tanks, the division is only 4% hard so their hard attack. If microing is too daunting, just make relatively small battle plans that end up in a pincer movement. This HOI4 guide for France starts. Then put some early research into tanks and motarized. Mid 1. I personally would go for 32. I haven’t played ALL the countries in HOI4, but after a while, you learn the ropes, and they all sort of work in a similar way. Infantry and support robots add organization, while special units like MGs and Demolitions lower it. They have more total org and can recover org more effectively. Good luck. 20 or 40 withd, as usual. This template produces an overwhelming damage output of 3. Best breakthrough templates are usually 40W tanks. Extremely cheap to produce. Protip, don't especially if you put them on assault mode. For support divisions I had Eng, Art add improved AA. • 2 yr. That's double the combined total of the pair of 7-2. Research doctrines that lower supply consumption (Mass Assault and Grand Battleplan have such technologies). But you need 20% more infantry equipment to fully equip cavalry. You can use 20 width infantry with 10 Bataillons of infantry plus support engineers and artillery until basically the end of the game for defense. Or something like 14-4 inf/art with engineer support - Reg Infantry. Yes, on paper. Best Motorized Template in HOI4. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. Use alot of oil and need to divert mil. Add support ART if you can afford it, but otherwise that gives you the best. 5. Oct 27, 2012 277 121. germany templates. This makes your division have crazy firepower and they will regain organisation very quickly and have high initiative. Uses: If you're going to attack with infantry, this is the division to do it with. 4 attacks. Simply add 7 infantry and 2 artillery to your infantry template. It has been tested and recon advantage makes the enemy to bleed out 10-15% more loses. Of course you must add engineer company, motorized recon company, and support. they desperately need engines because it has the most effect in dogfighting. 6 with 1942 tech). 7inf 2art w/ same supports add hospitals makes a good template for bleeding the AI in a war of attrition, 14-4 is better than the above in everyway but requires more army XP, 15mediums 5motorized makes a good tank divison for offensives, ONLY THESE TANK DIVISONS SHOULD PUSH BACK, 6tank 4motorized is cheaper on army XP but sucks, Tanks have same. If you have an existing division template that only has infantry, if you want to add artillery now you have to click the + at the top of the next empty column and pick Infantry Support Battalion, which should show artillery and anti-air choices. Will hold the line very well. Historical Templates for German Panzer Divisions up to October 1941. 13-7 HT-mech with max upgrades on the HT is 119. At least 3, better 4 or 5. This is a vanilla (1. In general, the templates I would consider are: 10-0 with support arty and eng, superior firepower. 20 width with engineers is ideal for defense with limited resources. 7-2 also works if you can afford the tungsten and research costs. This doctrine focuses on infantry and motorized infantry. Without air, don't push with infantry. the best mechanized inf template is no mechanized inf template. Having tons of infantry will ensure that your troops are able to repel any amount of attacks on your position. the best mechanized inf template is no mechanized inf template. "We'll just make a hole, and the rest will sort itself out" - Erich Ludendorff. 17 CAV + 1 HT + 1 HTD + 2 HSPAa - TD brigade. 14-4s should have support recon, engineers, artillery, logistics. National Guard; 9 infantry SC; Recon, eng, art. Well, anyway, for Infantry, on Plains, i believe the best width is 15, 30, or 45, but that is all i know. In my latest campaign I actually tried making fighting cavalry units with 2 motorized rocket artilleries in the template (20width overall) and they are just. Template 2. May 7, 2023 · The latest version of my "best division templates" guide, still valid in the Arms Against Tyranny update. if you start in 1936, and you can research and build flame tanks with the most possible armor possible within your research ability, you can put a support flame tank company in all your infantry divisions. space marines templates adding generally a (cheap) heavy tank can help much in single player only; tank template: about 6 tanks and motorized or mechanized in late game, stay around 30 org balancing this value with. • 3 yr. 1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. Spend your first 50 PP on "Guns for Steel" decision. Or, just use tanks to attack and have infantry be relegated to holding the line. First off, since NSB supplies Germany at least historical is very hard, they are powerful but not to someone new, Germany wants diverse templates, they have lots of bonuses to tanks which are really good but a dedicated tank template. However when looking for templates most of them are for multiplayer or are outdated. What division template should I use for late game? I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. The AI in millennium dawn is terrible for divisions. If you’re building a pure defensive infantry division, focus on a smaller width pure infantry division, aim for around 15 width in the early game, and about 30 in the mid game. mia xxx

Arty aint what it used to be, for defence divisions I usually just run full infantry, with all my arty/aa/at in support, that way I can reduce industry needs. . Hoi4 best infantry template

Division <b>templates</b> can be created and modified by the player using spending army experience. . Hoi4 best infantry template

*heavy tanks are nice and all, but for breaking enemy lines and defence. • 2 yr. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance. Go into the division template designer, and click on 'Add infantry battalion'. 6-4 light tank-motorized, support engineer, recon, arty, signal. Once you get more Infantry Equipment and Manpower, you can first increase the Cavalry battalions to 3×4. If you cannot, then use dedicated 40w infantry attackers. (Currently 9 Infantry, 2 Line Artillery and 1 Line AA because Italy gets a major discount on all types of art). If you're flooding in IC, you can add/swap in a medium/heavy tank battalion in your infantry for the armor, hardness, and breakthrough to minimize loss. A mixture of 14/4, 10/0, and 8 width. 2 Motorized AA/SPAA. Go mediums if you still want your tanks to be faster than infantry, or with heavies if you want to have the best possible stats in battle. Line PA: 10*PA + explosives, laser battery, medchem, maintenance, recon. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. If 10:1 is a good enough for you. A good template 40 width is 14 infantry, 4 line artillery with support artillery, engineers, recon, signal, and logistics. I usually make a elite infantry division, a marine division, and tanks. But yeah somewhat related as I said before because I should clarify, I'd prioritize making the 9/4 infantry as motorized instead of normal if my industry can support it, and well Germany is a good example of that since you mentioned it, as well as any other. It's a good width, especially for forest and plains. If you're going right-right and using an infantry strat use these For pushing: 9 inf + 4 arty, support arty, rockets, AA, and your pick of AT, hospitals, and engineers. This is a quick Infantry Guide made after By Blood Alone DLC. As long as you keep an eye on the supply situation, you will always win all battles. In general, mechanized and amtracs are best used as components of a tank division, rather than as separate divisions. This game is awesome because it has so many. Here is a video that really breaks down all of the numbers behind the templates in order to help you make your own customized templates. 7 inf and 2 arty. manpower [amount] - Adds a specified amount of manpower to your reserves. 20 combat width comes from 7 infantry x 2 + 2 x 3 arty. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized infantry will ensure that. Tanks are the same. Infantry and support robots add organization, while special units like MGs and Demolitions lower it. Infantry and support companies (engineer, recon and signal companies are useful - avoid field hospitals as they use a high amount of motorised equipment and don't benefit your army) Division Templates. Given the nature of your opponents and their infrastructure, you could. 10-0 infantry. ) Note: For garrisons you can use cheap templates. 7/2's and 14/4's are still viable in my eyes. Go to hoi4 r/hoi4. Because of this prioritizing infantry equipment and artillery are an absolute must. Mechanized by itself is very expensive for not great stats. [Top 10] Hearts of Iron 4 Best Infantry Templates Updated: 06 Mar 2023 10:49 pm BY: Adin Mujkanović 10. This trade is almost never worth it. 40W Inf/Heavy artillery breakthrough stacks. I alternate between those two, recruiting. Your basic infantry template should be 10 infantry with engineers and support artillery companies (maybe recon, I think it starts with it). you can add some support arty on there or some engineers as well if you have the industry to handle that for your port units. 8 vs 308. Uses: The debate over heavy vs. That means, to match 25 width you may want something like 8 mountaineers, 3 heavy SPG. These are your offensive templates that you attack with. And on many lines vs the AI, even default 9/0 divisions with support arty can get 2:1 or 3:1 width advantage and break through with low casualties. Tanks 15 medium/heavy, 5 motorized, recon engineer arty signal maintenance support. Or for folks who just want to get into the mod and focus on the. For offense, there are several 40W tank templates of similar efficacy: 15-5, 13-7, 12-8 (tanks-mobile). Replace the tank recon with Light Armored Recon if you have Armored Car techs. Light tank. Air superiority is basically not an issue for me. Just for starters, basic infantry templates you start with are really bad on offense. Grand Battle Plan has some merits. 20 width. Offensive infantry. I like to go with 8 infantry, 1 light tank, 3 artillery. do not attack with these. Here is the best defense division template that you can use for a major power, such as France, at the start of the war: 4×3 Infantry. This is the best division. While other types of tanks do exist, these are the most relevant and used tank types in Hearts of Iron IV. Used as a good offense and defensive unit. A few medium or heavy tank divisions to attack and 10-0 infantry to defend is a really good combo. 2 2 Award Favorite Share Created by originalwebcam Online Category: Achievements, Gameplay Basics Languages: English Posted Feb 10, 2022 @ 3:15am Guide Index Overview Mantra A NEW HOI4 Meta - 'The 28F' Elements Width. 13-7 HT-mech with max upgrades on the HT is 119. These are cheap defensive divisions. Military Police Template. You'll need SPAA, so let's switch the template to 10-9-2. There will be similar ratios for other divisions. something like 10med-7mot-2medSPG with artillery and other optional supports should do pretty well. Plenty of breakthrough and SA in the build. It has a decent HP:IC ratio, and enough concentrated breakthrough and soft attack to really get you places. Best defensive Infantry: 20 width pure Infantry with Eng/Art/RArt and air support. You can add motorised artillery, rocket mot. 14 infantry and 4 arty is king. The AI USSR sucks so bad. Protect your navy by locking them behind Denmark, you need it for the invasion of the UK. It helps narrow the gap in attack concentrations between artillery and tanks, and the tanks already have an advantage in supply concentration. • 10 mo. What is the best mountain infantry division you think you can build? Like with marines, I build them with 9 battalions and with all the non-combat support. until I found something useful) Hope you. Duplicate it when it is 28 width infantry, use the XP from continued training of your 50 width to make that 28 width into a 40. The AI USSR sucks so bad. It's just 5 infantry battalions with an engineer company, 10 battalions if you have the manpower. If 10:1 is a good enough for you. My basic infantry template would be 10 inf. Use mechanised with medium tanks 6/4 or 4/6 for 40w double the amount. vindicator117 • 5 yr. New comments cannot be posted and votes cannot. Tanks are generally best used at 40W, to reduce losses and concentrate stats. Build infrastructure, even going from 1 to 3 or 4 can do wonders for your armies. You lose out on organization (which is important vs. Just standard 9/1 infantry for holding. Step one have air superiority and cas. How this template is good: 10/Infantry. . lesbian porn hazing, lena the plug xxx, crossdressing for bbc, japanese muture porn, tamilyogi cafe 2022, craiglis, bokep mama muda, pets amarillo, craigslist in kansas city kansas, workday change management ppt, naked teens pooping, circul8 pro co8rr