Factorio solid fuel - You get less SF from gas than from oil, but it doesn't really matter that much.

 
Search the tags for mining, smelting, and advanced production blueprints. . Factorio solid fuel

There's an alarm set to go off when #DT cells is <50 just in case. Features: - Added solid-fuel to enriched-fuel-from-hydrazine recipe. Set up basic oil refining, store heavy and light oil for now, and route the gas to set up sulphur, sulfuric acid, battery and plastic production. You can store a hell of a lot of oil in a singe chest. Boiler fuel consumption and steam engine setup optimization in 0. Once you have enough lubricant, crack the rest into light oil. Ok yeah I didn't have any water going into it so that was my problem. This is worth doing period. 9 The power needed to produce all of this is 32. Beyond that u will just want whatever u would need for a small mining base. Multiply by 2 to account with overkill margin that the train does not always travel at full speed but has first to build it up. It is also a component in several weapons (such as grenades) and plastic bars. The little bit of petroleum generated gets made into solid fuel as well. Utilize coal liquefaction for the good heavy oil fraction, and then crack all of the light oil to petroleum gas, and make solid fuel from all of the petroleum gas. 5 charcoal worth 4MJ each (so 10MJ in total) you get 5 solid fuel, in a boiler 2 and steam engine 2 you get 268MJ of power. Petroleum gas is only used in 4 recipes: plastic, sulfur, solid fuel, and barrelling. A row of refineries. Tamanous ( talk ) That is not so much a miscalculation as a miscomparison. 12 = 13. We had 2 of these on a 40 minutes round-trip. A solid fuel transition in boilers should be preferred to a solid fuel transition in furnaces (better payoff time in boilers because of drastically lower buffering per Watt of fuel consumed) So, my takeaway, is to make solid fuel next to the furnaces, and only enable it if the petroleum gas tank is above certain thresholds. fly 15min back there again. 16 active editors (of 4,512 registered) are currently maintaining 4,020 articles and 1,249 images. Advanced oil now produces 1593. Running on solid fuel, almost every visit loads 2 or 3 fuel at most. If you want to produce solid fuel, this still works -. boilers burn fuel at 50% efficiency, so to power a factory that drains 1 MW for 10 seconds, you'd need to insert 20 MJ worth of fuel. Acceleration is similar to heavy locomotives on solid fuel. The top speeds. You and me, for example, appear to have wholly different design philosophies. Then get nuclear power. Extra vulcanite on from core mining gets turned into fuel too, and the rockets on the vulcanite planet also run on vulcanite of course. 104 Rocket fuel. Very high-level overview: Nearly everything oil-related is in pipes / tanks. Set the fueling station as next station. Pumjack pumps 2 oil per second, basic oil processing. Apr 21, 2018 @ 4:21pm Solution for dealing with excess oil (clogging up refineries). The Hydrogen Chloride gives 25 excess hydrogen which i want to use for powering X amount of Ammonia chem labs. Two new researches are added after oil processing. I mean, you can. Liquid rocket fuel is for fueling your cargo rockets. 43 Rocket Parts makes 1 Rocket (This also can get the 40% production bonus) Double checking oil math now. Note that lubricant requires a chemical plant to be created, and engine units require assembling machines, so electric engines cannot be built by hand from raw materials. boilers burn fuel at 50% efficiency, so to power a factory that drains 1 MW for 10 seconds, you'd need to insert 20 MJ worth of fuel. Multiple locomotives can be used on. 16, strictly in terms of heavy oil, is 40%. Solid fuel is more. I actually have a video for solid fuel in my playthrough, check it out if. Basic oil processing gives 3 heavy, 3 light and 4 petroleum per 10 crude. 8 (pumpjacks) = 2. Per one refinery running Advanced Oil Processing, you will need. Requester chest with some fuel requested at each station. 3250 : 1. Unless you let two empty tiles I guess. As U-235 is created in centrifuges running uranium processing with p = 0. Add on some productivity modules on the fuel -> liquid conversion and you can make a pretty hefty amount of fuel relatively cheaply. As solid-fuel is three times as effective as coal this equals 300000 units of coal. They are also used as ammunition for flamethrower turrets. 4MJ per solid fuel when you use modules. Energy required to turn Solid Fuel into Rocket Fuel Assuming assembling machine 3, crafting speed 1. Unfortunately it's easier to transport fuel as solid fuel and convert it to liquid fuel, especially given the fact that if you're transporting to. Preferred steam engine fuel. 62 pollution. To collect them, you'll need to cut trees or mine coal; this can be accomplished by holding right click over trees or coal deposits, respectively. This is a site to share blueprints for the game Factorio. E2 = rocket fuel energy = 225 MJ. Produced by. These are coal, solid fuel and rocket fuel. light has the best ratio (4. There are little pipes that stick out from the corners where you can connect the liquid fuel to. Nuclear fuel is a type of fuel. Light to solid fuel and rocket fuel. 5%, +34% and +58% respectively when these fuels are used. At the very least, it compresses the fuel, so that you have more energy per item on a belt, or energy per stack of item in a burner / furnace. 4493 which spews out a whopping 0. Example Calculation: Delta V from Bloodthorn to Nauvis is 1215. Factorio 1. So far, the easiest thing I found was to make it from natural gas. If you are producing plastic you can put one extra chem factory to produce solid fuel for the trains that load/unload there. Used in the production of orbital rockets. Setup a fueling station with solid fueld. 7% the range of rocket fuel, for a given amount of light oil raw material. in Seablock you can use high capacity accumulators, which has double the capacity. Nov 1, 2018 · This is why: - Solid fuel is better for trains than coal (just like electric is better than anything else for furnaces, especially when you produce electricity with solar or nuclear). Search the tags for mining, smelting, and advanced production blueprints. 70% - Trains start accepting solid fuel. Requester chest with some fuel requested at each station. 35 solid fuel per second. The ROI from coal liquefaction in 0. 2 M out. Originally posted by knighttemplar1960: That's not the case. Further documentation on the types and how they inherit properties can be found in the Prototype documentation. Light oil can also be used in flamethrower turrets for a damage boost. Either turn it into petro. 94 or above is required. In older Factorio builds, you could actually switch your refineries back to. • 3 yr. - Smelt steel in the same incinerator/smelter, with only iron ores and solid fuel. Good luck with that!. The best you can achieve with productivity 3 modules in everything is 10 crude oil to 11. Feed them a burnable fuel and use heat pipes to transfer to equal temperature rated heat exchangers and steam engines or turbines. Set the fueling station as next station. This is a book for all your power needs. A cargo launching pad and landing pad, Either barreled rocket fuel or solid rocket fuel and fuel refineries for getting back. The easiest is to accept the inefficiency and ratio it so that you you crack the heavy oil, use all the light oil and then make solid fuel from both light oil and petroleum gas. Apr 25, 2017 · 20 heavy oil or 10 light oil or 20 petroleum becomes 1 solid fuel. array A will only connect to the main grid when main grid stored energy <20% and will "latch" to stay connected for at least the length of nighttime. All of that pushes it out a bit. You can convert 1 blue belt of coal (2700/m) into about 1960 solid fuel per minute at cost of 33 ish MW. fly 15min back there again. 20 Rocket Control Units (this can get a 40% production bonus) 510. ) Rebuild a poor design or add more logistics to resolve bottleneck. Requester chest with some fuel requested at each station. Burner devices are devices that burn fuel to operate instead of relying on Electricity. Sulfur is only used in 3 recipes: sulfuric acid, explosives, and blue science. Interestingly, Rocket Fuel is less efficient than Solid Fuel when it comes to burning it. Faen_run • 3 mo. Pastebin has been deleting anonymous Factorio blueprint pastes basically immediately. The entire process chain for 10 crude oil (6. 25 = 24 sec so 24*210k = 5040kJ to turn 10 solid fuel into 1 rocket fuel. 10: Coal liquefaction now takes steam instead of water. Refinery needs 420KW. 1 Lane Copper required (26. I'm assuming that the solid fuel is supposed to represent the left. 31 chemical plants (assuming no modules) and 1. I do full productivity modules on all oil production levels except the pumpjacks. Bots carrying rocket fuel to your train station is pretty effective, and some people have posted some other clever solutions already. 2020 Changes: - Added a wood to coal recipe. Note that lubricant requires a chemical plant to be created, and engine units require assembling machines, so electric engines cannot be built by hand from raw materials. The heat can be used to convert water to steam using a heat exchanger and the steam. So, on a single rocket fuel train can go for 375 seconds - 6. Instead of using oil it requires copper plates and water. 510 = 10. Extra vulcanite on from core mining gets turned into fuel too, and the rockets on the vulcanite planet also run on vulcanite of course. Allows you to turn Bob's plates liquid fuel into Solid Fuel. Still trying to come up with a way to clean up the pipes, but maybe someone else can come up with a better setup?. - Making solid fuel and storing in an array of chests for later conversion to rocket fuel. Assembly Machine 3 + 4x Productivity Modules: 882kW at 60% speed (. 5 solid fuel) costs 180+3. There are many types of energy available in Factorio including fuel, electricity, charge in accumulators, etc. My advice, scrap the blueprint. Having solid fuel from light oil using advanced oil processing is really cheap. You need to keep those trains topped up! So you can either add a third stop, a refueling stop (set that one to "inactivity: 5 seconds" or something as loading fuel into the trains counts as activity), or even set up refueling at one of the stations. Finishing them will grant you the ability to take out the trash. Not enough to fuel all rockets, but reduces the burden on light oil (more to crack into petrol for sulfur, plastic etc). i find out that 16 chemical plants will produce 480 solid fuel per minute. Can be produced in small quantities on Nauvis by core mining, but requires vulcanite blocks to produce in bulk. A user asks if solid fuel can be used in boilers to produce more power than it consumes, and gets some replies from other players who share their opinions and experiences. That said, 100 boilers can be supported with a single solid fuel belt, and you can easily build 2 or 3 20/40 set-ups to need the capacity of solid fuel, while still centralizing your fuel production/consumption to make running out of fuel less likey. The other method gives you 3,33 units of solid fuel per 100 units of light. My advice, scrap the blueprint. For farming based power it's more efficient to make fuel oil which you can then directly burn in a fluid burner to make steam instead of first making solid fuel. Store up a few k at least. Not enough to fuel all rockets, but reduces the burden on light oil (more to crack into petrol for sulfur, plastic etc). I needed a rocket fuel factory but realized I should place solid fuel production right next to rocket fuel. This design uses two columns of furnaces: 24 on each side of a central output belt. It says ive arived, i can teleport my char between ships. They are a touch expensive and complicated to create, but can tremendously simplify your factories once you get them set up. That is an increase of 98. Community-run subreddit for the game Factorio made by Wube Software. 8 Light oil In: -0. 20 Rocket Control Units (this can get a 40% production bonus) 510. The burner locomotives are 600,000 watts. In that mod, there's also a system to auto load and unload fuel from your inventory, where it also knows. Under regular circumstances, the recipe uses up 50 steam per refinery every 5 seconds - 10 steam per refinery per second. Either fuel (because coal=fuel; liquifaction = process for upgrading fuel) or plastic (because plastic needs coal + oil; liquifaction = one less product to ship in). Most vehicles are burner devices. Hope that helps maybe : But. 64 Light Oil = 0. Petroleum gas and light oil will be used as-is for producing solid fuel. 17 - 1. Solid fuel is at the perfect crossroads of efficiency and simplicity; technically, I think prod 3 mods + speed beacons can (counter-intuitively) give you rocket fuel that is more energy efficient than the solid fuel alone is, but I doubt you'll need to worry about squeezing that. This works out to. They are also used as ammunition for flamethrower turrets. Show Json. If you use productivity modules throughout each step you'll. 802 Solid fuel Out: 0. Once your system is primed, just replace the barrel emptier with a PG to solid fuel plant and belt the solid fuel along the bottom. 25 seconds. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Bastargre Oct 15, 2016 @ 7:48am. 3 MJ of solar energy or fuel cell energy at lets represents a lossy trade of either solar infrastructure for more solid fuel per crude or uranium ore for crude/coal, rather than trading crude/coal for crude/coal. Share your designs. Solid fuel is more. If you're dedicating an oil outpost for solid fuel crack the heavy into light and just make the light and petro into solid fuel. To be honest, I'm not sure it's an incentive to use hydrogen. Extra Info. Solid Fuel: - Furnaces (although by the time you are ready to start using it this way you are probably using solar or nuclear power) - Trains - To make rocket fuel (its main use) Rocket Fuel: - Rockets (of course) - Trains - To make nuclear fuel Nuclear fuel - Trains (this is the best fuel for trains) ----. Required technologies. 3GW reactor: Solars: We were. sulfur helps balance oil usage through solid fuel. 20 oil refineries, 5 heavy to light oil cracking plants in the top left, 51 light oil to solid fuel plants, and 22 petroleum gas to solid fuel plants. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to rocket fuel 's 180%). In the mid-game, solid fuel is introduced as the first processed fuel, made initially from crude oil. Wood will not be taken into consideration, since in vanilla it is impossible to acquire a sustainable amount of it. Finishing them will grant you the ability to take out the trash. Wood will not be taken into consideration, since in vanilla it is impossible to acquire a sustainable amount of it. Rockets require a higher petroleum:light oil ratio then you get from advanced processing, i. This setup takes 114 Crude Oil and produces 134. Whatever we do, we feel like we have to craft solid fuel by thousands, having it put into a line a chests to keep our refineries running for the "useful" products, such as plastic and sulfur. Light oil can also be used in flamethrower turrets for a damage boost. A 3 second delay should be enough. after the introduction of light oil to solid fuel i stopped mining coal and got 80k of solid fuel while i was always on low level of sulfur and plastic needed for advanced circuits, batteries and robots, accumulators for solar pannel rig once i could i got rid of steam engine with solar i stopped producing solid fuel too. Get some fish to fight the worms. You already got good answers to your question, so this is extra. Due to the power pole there is a shift in the assembling machine and beacon alignment. Personally, I think there should be a recipe to mix both and gain nothing. 007, the expected number of processing cycles to gain a single unit is E (1,p) = 1 ÷ p = ~143. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. Try prod + efficiency on circuits, speed. Introduced; See also. Each is slow, but it's simple to setup so you can get a very reasonable production going. I have now developed an unhealthy addiction to looking at my slower trains accelarate and weave through the turns in my train network as they leave the stations. The light fuel recipe is 10 light into 1 solid fuel and the other two are both 20 to one. Last edited by DaveMcW on Wed Dec 03, 2014 6:20 pm, edited 1. blackstone gun range charlotte

Rockets are a side benefit. . Factorio solid fuel

3x productivity becomes 2876 Light Oil + 2876 <b>Solid</b> <b>Fuel</b>. . Factorio solid fuel

raw as of 1. Try prod + efficiency on circuits, speed. Coal Power Plant. Show Blueprint. Preferred steam engine fuel. Which can lead to abnormal usage. Better add/Delete huge tank, indeed. Each completed part contributes 1% towards the completion of the rocket. 25 solid fuel for heavy/light, and 1 solid fuel for petrol. 5 solid fuel per advanced oil proccess vs 2 3/4 with petro, 1/2 for heavy per process). I don't actually know how train fuel consumption works though. Coal is more efficient in terms of pollution, by almost. You can use any fuel in boilers -- wood, coal, solid fuel, rocket fuel, not to mention wooden chests, and wooden power poles. That's a very common misconception and has been ever since people claimed that you had to "rush" advanced oil research (you didn't, solid fuel for smelting and steam power was a usable heavy/light sink prior to cracking, and also freed up coal for plastic if you were short of coal compared to. Used in the production of orbital rockets. When that level drops below a certain amount you need some sort of circuitry to send the train to refuel. Oil fields. Basic oil processing gives 3 heavy, 3 light and 4 petroleum per 10 crude. In the mid-game, solid fuel is introduced as the first processed fuel, made initially from crude oil. Share your designs. The other method gives you 3,33 units of solid fuel per 100 units of light. Nuclear locomotives also have a 25% increase to their top speed (solid fuel gives a 5% bonus, rocket fuel 15%). You can power them with either Wood or Coal. 77 veggie oil/s gives about 4. Fuel - Factorio Wiki In other languages: Fuel Fuel can be inserted into burner devices and burned to power them. Search the tags for mining, smelting, and advanced production blueprints. Go to factorio r/factorio •. The question is which oil is better or more. In all cases, steam produced in boilers is 165°C and steam from heat exchangers is. I make heavy oil into lubricant. Rockets are a side benefit. So naturally in the early game I have been using wood and coal to power my engines but as I progress I always putting solid fuel in my trains, I'm now using solid fuel in my boilers for the steam engines so coal can be used for better things like science. 35 solid fuel per second. Recipe is 30 sec, so machine takes 30/1. For solid fuel, 0. Everything is tileable and balanced. Each specific burner could have its own pollution value and other stats if needed. Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. Solid fuel better than Nuclear fuel for trains? Okay so in my newest save I have switched from my historical 1-4 design (which I've used for years now) to a longer 2-8 train design. 17 - 1. Note that running this many cycles requires mining 57,140 uranium ore, a non. Basically you can move 99. Just my 2c. Or 30 steam = 900KJ. The more powerful the fuel used to power the car, the quicker it accelerates: solid fuel provides 20% acceleration, rocket fuel adds 80% acceleration, and nuclear fuel adds 150% acceleration. 3 crude to run. This is worth doing period. IamNic Jun 12, 2016 @ 1:28am. 17 Coal Liquefaction is basically a 100% productivity increase process if used to make solid fuel with similar issues as prod modules. Producing petroleum gas requires building an oil refinery or chemical plant, using the cracking process to transform heavy and light oil into petroleum gas, and then using the gas to produce plastic bars, sulfur, and solid or rocket fuel. Makes excess solid fuel useful and easier to dispose of. 3:1, which is much better. Re: Diesel. I also usually stop powering my power plants with coal and go to solid fuel from light oil. Version: 1. 73 solid fuel producing chemical plants in total = 36. It takes roughly 250% more electricity to make solid fuel than it does to run an electric miner. Which can lead to abnormal usage. So heavy is out of the equation. At work today, all I could think about was my current Factorio problem. The vehicle top speed modifier (115%) is the same as for rocket fuel. Or maybe solid fuel, but definitely not rocket fuel because a stack lasts too long. I couldn't find a clean way to make them 8x8. Use beacons and modules. 7 light and 187 petroleum. We started this way (after all, oil supply is infinite), but switched back to spaceships as soon as antimatter was available. For solid fuel, 0. Green algae->cellolose->Wood pellets->wood blocks->charcoal->boiler=power. Water is for free and the copper needed is negligible. Beaconed tileable Rocket Fuel (138/277/1108 per minute) I was finishing my 1. Best values you can get per oil product unit: heavy → 0. 3250 : 1. 31 chemical plants (assuming no modules) and 1. Each refinery is boosted by 10 speed module beacons and slowed by 3 productivity modules. Nuclear power, backed with: lots of storage tanks for excess steam. Last edited by DaveMcW on Wed Dec 03, 2014 6:20 pm, edited 1. This makes Rocket fuel 2. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. Best values you can get per oil product unit: heavy → 0. 35 full smelting arrays. Or just simply scale up antimatter production. It is also a component in several weapons (such as grenades) and plastic bars. Version: 0. Enabled the inserter to take fuel out of boilers. The optimal ratio for sulfuric acid production is two chemical plants producing sulfuric acid for every five chemical plants producing sulfur. It is also used to create electric engine units. Challenge: - Satisfactory doesnt have Solids Resource Nodes ( SAM, Stone, Iron, Copper, Caterium, Coal, Quartz, Sulfur, Bauxite, Uranium). For the extra few % of performance by using steam you. Crude Oil. You can also change the efficiency of the processor so that it gives you extra energy (e. The refinery needs 2. Water is supplied to light cracking, when light>20k. Large base with full bot coverage - logi bots to bring things to trains. Use the solid fuel for your power production, use make rocket fuel. So, a boiler need a solid fuel cube every 25/3. 17 version. Shop by Manufacturer. The refinery in basic mode (pictured) will produce 30 heavy oil, 30 light oil, and 40 petrol every 5 seconds. A bunch of speakers output global warning if their particular liquids are below some level, usually 10k. A single level 1 efficiency module would make it more friendly however. Well, I revamped the whole thing, and you can find it (and edit it if you want. Use the solid fuel for your power production, use make rocket fuel. 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